Torchlight is a bold and imaginative action-RPG that takes its lead from Diablo. ![]() Runic has also employed some improvements from Torchlight II on PC, such as quicker loading times, better animations and automaps.įinally, each of the three classes has a new armour set, there are new random quests and there's something called a Chakawary pet.Īll that in one pint-sized 200MB download. What's more, the Xbox 360 pad will rumble for quakes, low strikes, low health heartbeats and tugs on the fishing line - obviously. "Most of us actually find it easier to use a variety of skills on the console vs. You don't have to think about it or map it.įour skills can be mapped for use at a time, plus a second set handled by the d-pad. Potions 'auto pick' the best potion to heal you or regenerate mana. "The concept of item 'slots' is done away with - you just have a number of items you can hold (50 - ignores stack counts). "Nothing works the same," according to Runic, and "all new art and navigation" had to be created. Speaking of which, the user interface has been "completely overhauled". ![]() The only feature that hasn't carried over from PC is secondary weapon sets, "because there was no way we could find that didn't feel horrible in inventory management". Overall, combat is said to feel "faster" and "more manoeuvrable". Ranged combat is "in many ways easier", thanks to auto-targeting and more comfortable dodging, and "Lobbed" skills are handled by the analog triggers - a light squeeze throws near, a heavy squeeze throws far. Animations have been "redone" accordingly, and it all "feels natural and does what you expect", apparently. "No virtual cursors ever."Īs enemies can't be click-selected, you now move forwards slightly with each swing, smashing whatever is closest (this will be highlighted red) and bruising anything nearby. "Control is direct," explained Runic on its forum (via VG247). ![]() Torchlight is set to arrive on Xbox Live Arcade either next month or the month after that, but when it does there will be changes, developer Runic has said.Ĭharacter control has had to change, most obviously, as a cursor-lead point-and-click, click, click action-RPG does not translate to console without some adjustments.
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